Quake C


Quake C (short for QC) - a scripting language implemented in the Quake computer game. It is used to program logic elements such as artificial intelligence, events, and level changes.

Most computer games are written in pure C or C ++ and compiled into executable, which gives you more speed. This, however, makes it difficult for the players community to create mods, and makes it difficult to move games to other platforms. Despite its advantages, the idea of ​​implementing the logic of a game in a separate scripting language and writing an interpreter for him was quickly abandoned (even by John Carmack, who implemented it) due to the lack of flexibility of the interpreted language, the increasing complexity of the game logic and the fact that publishing The source code is sufficient for the fashion community.

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