Gambit Grosvenora


Gambit Grosvenor (Grosvenor Gambit, Grosvenor Coup) is a psychological play in which one player gives the opponent a chance to win one or more lions playing in a completely illogical and inaccurate way, the opponent gets a theoretical chance of winning the lion. to get himself he would have to play illogically and incorrectly assuming a deliberate mistake. Since such behavior would be illogical, the player against whom this maneuver would normally perform theoretically correct plays thus losing the possibility of being "impossible" to take the lion. The final result of the hand is not changed, but the purpose of the gambit is not to obtain additional lures but to deliberately irritate and upset the opponent in the hope of bringing him out of balance, which can lead to loss of concentration in the next hand played against the "acquired" opponent. Gambit can be used both by the player and by one of the defenders.

This play was first described by Frederick Turner in The Bridge World Bridge Magazine in June 1973. This article describes the fictional player Philip Grosvenor who inadvertently discovers this gambit, and after discovering it he begins to use it irresistibly irritatingly at this occasion. the way of their opponents. Tragically for Grosvenor, he was beaten to death by unknown perpetrators after one of the bridge tournaments, before his death he had broken all his fingers.

He also wrote about the gambit at Bridge World in June 1973, Kit Woolsey.

An example of a gambit - against 3W played by S, W wields a king and ace of hearts, and after making this color he rips the last two hearts and leaves the four spades that the player plays in the king's hand. The only chance to complete a contract is to take all the lions and in order to do so, the penalty must be split 2-2 or 3-1 with a singleton lady. The game is played with a diamond, and then an extra in this color planning to take him to the king in his grandfather. On the wallet karo W adds a ten. The position of the ladies, which makes it impossible to win the contract, is theoretically giving the player a chance to take all the penalties if he has to pass that trick on his grandfather, but playing 10 of the D10x is "impossible" and no player " would not play like that. So the player plays correctly with the king's grandfather and loses a contract that he could never win with normal defense. Gambit defenders have created an unlikely chance of winning 9 lions. According to Grosvenor's theory, the quarterback will now be angry at himself (although he did play correctly), which for some people may negatively affect their concentration in the next hand.

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