Play in chic (in literature also plays as a coward, hawk-dove or chicken dilemma) - a non-cooperative non-zero game model in which you can gain or lose the most by choosing a confrontational strategy. While the peace-keeping strategy prevents the greatest loss, it does not bring any reward either.

The classic character of this game is: Two people get into the cars and at high speed go in front of each other - the one who first stops or goes off the road, is "chic" and loses. The one who will save life, but loses prestige, going straight wins the prestige, but if both decide to go to the end - they will die.

In the chic game there are only two straightforward strategies - going to the end or turning at the last minute. The possible results of the game are presented in the table below:

Unlike the prisoner's dilemma, the worst is not an asymmetric situation (one goes, the other escapes), but symmetric (they both go on) - if the cost of honor is higher than the cost of an accident, the game changes into the usual dilemma of the prisoner. > Nash has two Nash equilibria in pure strategies: the first player is going, the second is running, and the second player is running, the first is running. The game also has Nash's balance in mixed strategies in which both players are randomized. The probability of randomization depends on the value of the different situations for both players.

In real situations that model chic games, the most profitable is the "madman strategy" - you have to convince your opponent that he does not think rationally and is going to go regardless of the circumstances. This is exactly the anthropological interpretation of some seemingly irrational social behaviors.

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